Tinker Pennybig ideas, little blocks
Scratch coding packs · ages 7 to 12

Big ideas.Little blocks.

Your child builds a real game in Scratch, one short step at a time, and learns how money works along the way: saving, pricing, budgeting, growing and giving. Then they play the game they made.

  • One-time download
  • Works offline
  • No ads, accounts or tracking

Every pack comes in three editions. Same game, local coins, local places.

Anywhere $UAE AEDIndia ₹
How a pack works

Play it. Build it. Get it.

Each pack is a finished game your child rebuilds in Scratch, block by block, until the money idea inside it makes sense on their own terms.

  1. Play the finished game first

    Open the guide in your web browser and play. Nothing to install and nobody to sign up. Download it too, and it works offline.

  2. Build it in Scratch, step by step

    Nine short steps take your child from a starter file to the finished game. Every block is pictured in Scratch's own colours, and there's a rescue file after each build for when things get tangled.

  3. Learn the money idea by coding it

    Each step comes with a money note in plain words. By the end, saving or pricing isn't something they were told about. It's a rule they wrote, tested and played.

  4. Talk about it at home

    A section for grown-ups explains what they learned, with kitchen-table questions and one small thing to try for real.

A page from the Coin Trail guide: the game on the left, a step with Scratch blocks on the right.
Inside the guide: Coin Trail, step 2every block, pictured
Tinker Penny Play

Not ready to code? Play first.

Every pack's game is also in Play, our app for children who'd rather play. Sprout reads the story aloud, your child plays the game, then wins stars and stickers and answers a quick quiz. Ready to make the game too? The pack shows how, step by step.

  • Sprout reads every line aloud, so younger children can play on their own.
  • Three stars and stickers to win in every game, and something new to try each day.
  • Works on phones, tablets and computers. Once a game is played, it works offline.
  • Included with every pack. No ads, no sign-up, nothing extra to buy.
Open Play

Market Day is free to play.

Sprout's Town in Play: each pack's game is a building, with windows that light up for each star won.
Sprout's Town, the home of Playa window lights up for every star
See it in action

Watch a pack come to life.

Each video shows real Scratch blocks snapping together, then the finished game playing itself, then the money idea it teaches. Pick a pack.

Track 1 · ages 7 to 12

Eight games. Eight money skills.

Each pack stands on its own, and they build on each other in order. Start with Market Day: it's free.

For ages 7 to 12 · English instructions · built with free Scratch on a computer, Chromebook or tablet · a grown-up helps with setup

  1. Free taster

    Market Day

    Catch coins at the market. Spend them on treats now, or save for a kite?

    Money skill
    Saving for a goal
    Coding ideas
    Clones, touching, if/else, maths
  2. Flagship

    Festival Day Stall

    Make it, price it, sell it. How many coins can your stall earn?

    Money skill
    Earning, pricing & profit
    Coding ideas
    Clicks, clone variables, nested if/else
    $10What's inside
  3. Coin Garden Time Machine

    Pick a dream. Plan your coins. Jump ahead in time and watch them grow.

    Money skill
    Goals & growth over time
    Coding ideas
    Sliders, a list, the Pen, chart maths
    $10What's inside
  4. Treasure Map

    Ten coins a week, four chests, one voyage. Can you find all four treasures?

    Money skill
    Budgeting: spend, save, give, future
    Coding ideas
    My Blocks, lists as a route
    $10What's inside
  5. Coin Trail

    Ride through town, catch coins, and jump through hoops to give. Can you light up all three?

    Money skill
    Giving: choosing causes, many hands
    Coding ideas
    Gravity, clones with their own variables
    $10What's inside
  6. New

    Deal Detective

    Shop for a picnic at three stalls. Is the bigger offer always the best buy?

    Money skill
    Comparing offers & buying to the need
    Coding ideas
    Lists, not / and, maths with variables
    $10What's inside
  7. New

    Scam Detectives

    Four messages come to Sprout's tablet. Some are tricks. Can you spot them?

    Money skill
    Spotting scams & keeping safe
    Coding ideas
    Clones with their own number, costume maths
    $10What's inside
  8. New

    Tap and Track

    Coins in a purse, money on a card. Spend at the fair, and still ride the Big Wheel?

    Money skill
    Card and cash, tracking spending
    Coding ideas
    Lists that grow, clones that fly
    $10What's inside
Coming soon

Three more packs on the way.

A new game and a new money skill in each, for the same ages.

  • Fix-It Town, coming soon.Pack 09 · Coming soonFix-It Town

    Fix it, borrow it, reuse it, or buy new? Get ready for camp with 20 coins.

    Money skill
    Fix, borrow, reuse or buy new
  • Party Planner, coming soon.Pack 10 · Coming soonParty Planner

    A party for 5, with 25 coins. Can you plan one that works?

    Money skill
    Planning with a budget: needs first
  • Ad Detectives, coming soon.Pack 11 · Coming soonAd Detectives

    Four ads, one goal. What does the small print really say?

    Money skill
    Ads, small print & buying to your goal
Best value

The Tinker Collection

All five packs, from saving for a kite to lighting up a town. Market Day is free anyway, so you're paying for four, for less.

$30$40 bought one by onesave $10

For ages 7 to 12 · English instructions · built with free Scratch on a computer, Chromebook or tablet · a grown-up helps with setup

What they learn

Two skills, growing side by side.

Every pack adds a money idea and a few new Scratch ideas. By Pack 08, your child is using clones, lists, custom blocks and gravity. They know why people save, price, budget and give, and how to compare offers, spot scams and keep track of card money.

PACK 01

Market Day

Money
Saving for a goal
Code
clonesif / elsemaths
PACK 02

Festival Day Stall

Money
Earning by making and selling
Code
clicksclone variablescountdown
PACK 03

Coin Garden Time Machine

Money
Setting a goal and a plan
Code
slidersliststhe Pen
PACK 04

Treasure Map

Money
A four-jar budget: spend, save, give, future
Code
My Blockslists as a routecomparing words
PACK 05

Coin Trail

Money
Giving is always your choice
Code
gravityand / orown variables
PACK 06

Deal Detective

Money
Comparing the total for what you need
Code
lists as a tablenot / andmaths with variables
PACK 07

Scam Detectives

Money
A scam is a trick to get your money or your secrets
Code
clone numberscostume mathschecking buttons
PACK 08

Tap and Track

Money
Tapping a card is real money
Code
growing listsflying clonesglide
PACK 09Soon

Fix-It Town

Money
Fix, borrow, reuse or buy new
Code
a list as a gridjoinglide
PACK 10Soon

Party Planner

Money
Planning with a budget: needs first
Code
loops through liststogglesMy Blocks
PACK 11Soon

Ad Detectives

Money
Ads, small print & buying to your goal
Code
dragwait untilghost effect
In every download

Everything you need. Nothing you don't.

One ZIP file per pack. Unzip it, open the guide, and you're ready. Scratch itself is free, online or as an app.

An offline guide

Nine steps with every block pictured, a playable preview of the game, and read-aloud for each step. Ticks are saved on your device; the game itself is saved in Scratch.

Real Scratch files

A starter file, the finished game, and a rescue file after every build, so no one gets stuck for long.

Three local editions

Anywhere ($), UAE (AED) and India (₹): the same game with local coins, treats, festivals and places. The instructions are in English in every edition.

A grown-ups section

What your child learns, the coding idea behind each build, kitchen-table questions, and a way to try it for real.

Show and tell

A badge with your child's name, a 30-second talk to practise, a lab table to fill in, and remix challenges.

Pictures and sounds

Every original picture and sound in the game, ready for remixing into something new.

For parents

Built to protect. Made to be fun.

These are games first: real challenge, real wins and a little bit of drama. But they're made for children, so the rules are strict where they matter.

The money ideas follow TWin's chapters for Generation Alpha: short sentences, no jargon, and no shame.

  • No ads, accounts or trackingThe guide collects nothing. Your child's name and progress stay in your own browser.
  • Pretend coins onlyNo real money, no in-game purchases, ever. The only payment is yours, once, here.
  • No loot boxes or gambling tricksNothing random to pay for, no streaks to protect, no pressure to keep playing.
  • Kind words, alwaysMistakes get a tip and another go, never a telling-off. Every game ends warmly.
  • Choices stay theirsGiving, saving and spending are your child's decisions in the game. We show what happens; we don't preach.
  • Works offlineOnce downloaded, the guide needs no internet, so screen time stays on the task.
Made for families everywhere

Coins from home, or from here.

Moved countries? Every pack includes all three editions, so your child can play with the money they know, and switch any time.

Anywhere

dollars, and a summer fair

Ice cream at the market, cupcakes at the Summer Fair, a sailboat voyage and a kitten rescue.

UAE

dirhams, and the souk

Luqaimat at the souk, sand-art bottles at the Winter Festival, a dhow voyage and a sea-turtle rescue.

India

rupees, and the bazaar

Jalebi at the bazaar, diyas at the Diwali Mela, a mango tree that grows coins and a puppy rescue.

Part of TWin, by ProsperityLab

Tinker Penny comes from ProsperityLab, the team behind TWin: a financial-education companion for Generation Alpha. The coding packs turn TWin's money lessons into something children make with their own hands, one block at a time. Visit ProsperityLab

Questions

Good to know.

What do we need?

A computer, Chromebook or tablet (Android or iPad) with a web browser, and Scratch, which is free: use it in the browser at scratch.mit.edu, or install the Scratch app. A phone is too small to build on, but the guide's game plays fine on one. Never used Scratch? Our starter guide for grown-ups shows every step.

Does my child need to know Scratch already?

No. Market Day starts at the very beginning: loading a file and snapping blocks together. Each pack adds a few new ideas on top of the last. Children who can read short sentences can follow along on their own; younger ones enjoy building with a grown-up. You don't need to know Scratch either: start here.

How long does a pack take?

Nine steps: play, set up, six coding builds, and show and tell. Most take 15 to 30 minutes, and one or two a day is plenty, so a pack makes a happy week. At the end of each session, save the game in Scratch (File → Save to your computer); the guide shows how on day one.

Which edition should we choose?

You don't have to choose. Every pack includes Anywhere ($), UAE (AED) and India (₹), and you can switch at the top of the guide whenever you like.

How do we get the files?

Straight after checkout you'll land on your download page, and we'll email you the link too. Open each guide online from there, or download the pack. Keep that link: it works whenever you need it.

What is Play?

Play is our web app for the games, for children who'd rather play than build. Each pack's game becomes a short lesson: Sprout tells the story aloud, your child plays, then wins stars and stickers and answers a quick quiz. Your packs open in Play from your order page. It works on phones too, keeps a copy of each game so it plays offline, and you can add it to your home screen like an app. Stars and stickers stay on your device.

Is there any real money involved for my child?

No. Children only ever handle pretend coins inside the games. The one payment happens here, once, made by a grown-up.

Can teachers or clubs use the packs?

Each purchase is for one family to use at home. For classrooms, clubs and schools, write to us at support@prosperitylab.ai about a group licence.

What if it isn't right for us?

Try Market Day free first. It's a full pack, so you'll see how your child gets on. Paid packs are downloads, so sales are final once you start downloading, or open a guide or a game in Play. If a pack doesn't work, we'll fix it or refund you. Our refund policy has the details.

Is this made by Scratch?

No. Tinker Penny is independent and isn't endorsed by the Scratch Foundation. Scratch is a project of the Scratch Foundation, in collaboration with the Lifelong Kindergarten Group at the MIT Media Lab, and it's free at scratch.mit.edu.

ready when you are

Start with Market Day. It's free.

Catch coins. Choose a treat, or save for a kite. If your child loves it, seven more games are waiting.

For ages 7 to 12 · English instructions · built with free Scratch on a computer, Chromebook or tablet · a grown-up helps with setup